Won’t run games that employ SafeDisc or certain versions of Securom DRM, rendering hundreds of old disc-based games potentially unplayable without complex workarounds. Games which used these forms of DRM range from Crimson Skies to Grand Theft Auto 3, Microsoft Flight Simulator 2004 to the original The Sims. Yet despite this change coming in Windows 10, blame can’t likely be placed at Microsoft’s feet. For one, SafeDisc is notoriously insecure and Microsoft’s decision to block it from their new operating system will likely protect more users than it hurts.
More details below. This issue was. The video is in German, but in the segment at the timestamp linked above he says: “Everything that ran in Windows 7 should also run in Windows 10. There are just two silly exceptions: antivirus software and stuff that’s deeply embedded into the system needs updating – but the developers are on it already – and then there are old games on CD-Rom that have DRM. This DRM stuff is also deeply embedded in your system, and that’s where Windows 10 says “sorry, we cannot allow that, because that would be a possible loophole for computer viruses.” That’s why there are a couple of games from 2003-2008 with Securom, etc.
That simply don’t run without a no-CD patch or some such. We can just not support that if it’s a possible danger for our users. There are a couple of patches from developers already, and there is stuff like GOG where you’ll find versions of those games that work.” There are also specific reports of users encountering this problem. For example, according to user Gamboleer on the, the SafeDisc issue relates to the file SECDRV.SYS.
This file is present on older versions of Windows but isn’t in Windows 10 and attempts to run the file, or the games that depend on it, fail. PCGamesHardware.de reached out to Rovi Corporation, the creators of SafeDisc, for a statement regarding the incompatibility.
There’s no direct quote from Rovi and again, but translated into English the “update” section at the top reads: “Safedisc DRM hasn’t been supported for a few years now, and the driver has consequently not been updated for some time. Microsoft should have migrated the existing software since Windows 8. We don’t know if that’s still possible with Windows 10 or if they simply didn’t care about it.” It seems more likely, based on Schneider-Johne’s comments above, that it was a deliberate choice to exclude SafeDisc. The software was one of a number of on-disc digital rights management solutions employed by PC game publisher and developers in the early ’00s in an effort to stop piracy and it was a pain even then. Eventually which allowed for “elevation of privilege” and for attackers to execute unrestricted kernel-level code, effectively taking complete control of a PC. This security flaw was patched by Microsoft, but the problems it caused became part of the Electronic Frontier Foundation’s. Despite this arguably being good for security, it’s still bad for people who want to easily play old favourites.
In many cases, official patches may have already removed the need for disc checks, but otherwise you might need to resort to dual-booting into an older version of Windows, riskily (and ironically) looking for a no-CD crack to remove the check, re-purchasing the game from a digital distributor that employs modern or no DRM such as GOG.com, or test-signing for the SafeDisc driver yourself. This last option is the fiddliest, but legal and free: you can download or learn.
If you choose this route it’ll leave a watermark, though. I wouldn’t blame Windows 10 for this, but it’s another example of the harm done by restrictive or draconian DRM. Thanks to reader Marcus Hoffmann for the tip and Thomas Faust and Martin Vigneron for the German to English translations.
Xzi says: I really doubt it. The DRM of old was particularly draconian with stuff like install limits, hardware checks, etc. By comparison, Steamworks uses a very light touch as DRM, and it isn’t something you have to worry about at all as long as the Steam service is still up and running.
How to install corel draw x4 with keygen crack. Same deal with other DD platforms. Then you’ve got a lot of DRM-free stuff, GOG, etc. Even if some of the larger DD services do somehow die in the future, the storage capacity of HDDs and SSDs will be massive enough by then to download your entire library before they go offline.
LexW1 says: The big problem is going to be with games where some of the processing is actually done server-side, and/or information is held server-side. Not many of those outside of MMORPGs, ARPGs and the like yet, but they’re getting more common and MS wants to make them the norm (or, to be fair, did at one point in the Xbox One’s design life – I’m not sure they’re so into it now). Once the servers go down for those, it’s over, unless the code has escaped into the wild (and that pretty much hasn’t happened for any major MMO or similar for several years). Says: a couple of games A good statement harmed by a ridiculous understatement. Pretty much any AAA game from the era will have SecuROM, Safedisc, or similar evils using similar, now-prohibited tricks. I wouldn’t blame Windows 10 for this, but it’s another example of the harm done by restrictive or draconian DRM.
This is bang on the money, though. And remember it applies to modern, account-based DRM too, in a different way, as the range of supported operating systems for a game drifts into the past and the range of supported operating systems for the DRM client upon it closes up around the future.
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There are already games on Steam that only don’t run on older Windows versions because Steam itself dropped support for them. InternetBatman says: I would say the risk of that is marginal compared to the service folding. The less people redownload or use games, the less they’ll have to pay for them, and Amazon (or whatever) servers means that you can structure that load dynamically instead of having to pay for server hardware. Also dedicated servers for specific non-multiplayer games seems to have gone the wayside as folding in your company’s package is more popular now.
Also, it’s pretty bad press when games stop functioning. So I don’t think the cost benefit analysis favors closing servers anymore. Jrodman says: Wait, so the invasive DRM driver crap will still work if you just sign the driver? If true, this sounds like Microsoft did not take any deliberate measure, but is just more uniformly enforcing their requirement for driver signing which has been in the works for many years now. In other words, it doesn’t sound like the system of windows has been tightened up beyond requiring signatures.
I’ve always found these types of measures a bit questionable. I can see the theoretical benefit, but miscreants can always find a way to sign the software via indirection (typically acquiring the key via indirection), so I believe the practical security gains are not very large. Usually it means that a misused key can be revoked after it becomes apparent that harm is being done. Perhaps it will close the door a bit on extremely large scale compromises. Babymech says: Why this ridiculous and obsolete narrative that downloading cracks and/or cracked software is ‘risky’?
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Is it just a concerted effort to try to dissuade people from piracy, and the argument that it is illegal and immoral is considered insufficiently effective? It might have been true ten or fifteen years ago, but today, anyone who is competent enough to test-sign for the driver is competent enough to (much more easily) find a safe and reliable scene release of the game. I’m not saying that anyone should pirate software – I just wonder what the point of perpetuating this obviously false narrative is.
You might as well say that piracy is bad because your modem will tie up your phone line while you’re trying to get into those 1337 BBSes. Babymech says: This is why I said “Anyone who can test-sign for the driver” is competent enough – obviously there is a theoretical possibility of fucking up your system, but it’s hardly accurate to say that pirated software is ‘risky’ just because of this. I’m sure nobody wants this to become a guideline for how to obtain safe, illegal software, but it’s still undeniably the case that if you take the path of least resistance – type in the name of the most well-known pirate site in the world in your adress bar, avoid clicking the banner ads once you get there, search for the game you want and select the top results that come up (most seeded=most reliable), your risk is minimal. Unless you’re looking for early release of Ed McMillen’s ‘Fingered’ because hoo boy that’s well. Don’t do that. Jrodman says: Is it really obsolete?
I’m definitely the kind of person willing to go look for a pirate version of a game I already own to dodge some annoyances, but we’re very far removed from the days when I had little to no income and was much more flexible on the topic. Back then (like 1995) the idea of pirate releases getting compromised was nearly unthinkable. The cracking groups had far too much pride invested in a quality release, and I was pretty aware of the standard distribution methods via IRC and the like.
Nowadays, I find the piracy world to have far more parasitical entities that collect cracks but add-on various types of malware. It could just be that I’m far less savvy now, but I don’t think so. Bill says: Having been up to date with torrents etc. Back when I was a poor student, I recently needed to try and download a torrent of a game that I own but could not access.
And I discovered that due to not keeping up with the “scene” there were a huge number of dodgy sites with dodgy ads, and previously trustworthy sites had become dodgy, and it was going to take a fair amount of research on my part to get up to speed with where and how to get hold of things in a safe way. My first mistake was allowing the old old old version of uTorrent on my PC to update. Adm8515 usb to lan nic driver for windows 10.
I don’t know if uTorrent is still considered reliable, but the fact that its first action was to launch a whole load of popups and attempt to post to facebook wasn’t really reassuring. In the end I just decided it wasn’t worth it. But I would be sad to find that a whole load of my old games are no longer accessible, so I may need to work out how to get nocd cracks in the future. Baines says: I do feel that RPS is a bit too willing to jump on the Anti-Win10 bandwagon, but even then the bit about having to choose between the greater of two evils was at least half in jest. Particularly when “calling out” the attempt to knock Win10 in this article, when the article was pretty much on Windows side this time. I did add the bit in parentheses that the paragraph that I alleged was anti-Win10 really wasn’t, and that this wasn’t a Win10 hit piece. I didn’t want people to think I might be seriously thinking that the RPS staff were grinding their teeth at being forced to choose which side to go after.
Press X to Gary Busey says: Good luck with building your awesome retro PC. I hope you have better Voodoo™ there.;) Personally, Linux has become my best retro PC gaming friend.
I’ve managed to run everything I’ve tried from pre-2003 in Wine on Ubuntu, the stuff I’ve not re-bought on GOG. I’ll lobby for the PlayOnLinux front-end, it’s super convenient to experiment on a virtual drive for every game so you know exactly what windows components are installed and mess around without risking the system or other games until it works.
Then you can just export/import the virtual drive for backup.
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